LUFS Targets by Platform: Spotify, Apple, Tidal, YouTube
Most streaming platforms normalize to around -14 LUFS integrated. The exception is Apple Music, which targets -16 LUFS through Sound Check. Spotify also runs -14 by default but lets listeners pick -11 or -19. Every platform shares the same -1 dBTP true peak ceiling. Master once to those numbers and you're covered.
If you've read a few mastering threads, you've seen ten different LUFS numbers thrown around for ten different platforms, and half of them contradict each other. The truth is simpler than the noise. Most DSPs cluster on -14 LUFS, Apple sits a little lower at -16, and the differences that do exist barely change how you master.
This page is the one-stop reference chart for that whole cluster. One table, every major platform, the actual normalization level and how each one applies it. If you only want the side-by-side numbers, the chart below is the page. Everything after it is context on why the numbers look the way they do and what they mean for your master.
Spotify, YouTube, Tidal, Amazon default target
Apple Music via Sound Check
True peak ceiling, every major platform
Spotify user-selectable loudness modes
Key takeaways
- Spotify, YouTube, Tidal, Amazon, SoundCloud and Pandora all land at roughly -14 LUFS integrated. Apple Music is the outlier at -16 LUFS.
- Spotify is the only major platform that boosts quiet tracks up toward its target. Everyone else only turns audio down.
- Some platforms normalize by album (Spotify, Apple, Tidal) and some by track (YouTube, Amazon, Deezer, SoundCloud), which changes how quiet interludes play back.
- Spotify's three user presets (-11, -14, -19) mean your listener picks the final playback loudness. Chasing one exact number is pointless.
What LUFS does each streaming platform normalize to?
The full reference chart is below. These are the integrated loudness levels each platform turns your track toward at playback. The two columns that matter beyond the number are direction (does the platform only turn loud tracks down, or also push quiet ones up) and type (does it level each track on its own, or balance a whole album together).
| Target and direction | How it's applied | |
|---|---|---|
| Spotify | -14 LUFS, up and down | Album. Listener can switch to Loud (-11) or Quiet (-19) |
| Apple Music | -16 LUFS, down only | Album, via Sound Check (on by default) |
| YouTube | -14 LUFS, down only | Track, including music videos |
| Tidal | -14 LUFS, down only | Album, added back in 2016 |
| Amazon Music | About -14 LUFS, down only | Track. Sources vary between -13 and -14 |
| Deezer | -15 LUFS, down only | Track, can't be turned off by listeners |
| SoundCloud | -14 LUFS, down only | Track, with -1 dBTP recommended for quieter tracks |
| Pandora | About -14 LUFS, down only | Track, using its own measurement rather than strict LUFS |
A couple of these carry honest caveats. Amazon Music has no public technical spec I could confirm, and sources split between -13 and -14, so treat it as roughly -14. Pandora doesn't use LUFS at all under the hood. It runs a proprietary measurement, and -14 is just the figure industry summaries use to approximate it. I'd rather flag that than pretend the number is gospel.
LUFS and LKFS are the same thing
If you see LKFS on a meter or in a spec, it's identical to LUFS. Both measure perceptual loudness against the digital full-scale ceiling using the same K-weighting from the ITU-R BS.1770 standard. The naming difference is historical, not technical. Don't waste time hunting for a separate LKFS target.
Why is Apple Music the odd one out at -16 LUFS?
Apple's normalization feature is called Sound Check, and since around 2022 it measures in LUFS and levels to -16, a touch quieter than the -14 most platforms use. That two-LU gap traces back to a standard: the AES TD1008 recommendation, the industry-consensus document for streaming loudness, targets -16 LUFS as the album-level distribution loudness for music, and Apple followed it.
Sound Check only ever turns audio down. A track quieter than -16 LUFS plays at its own level. Apple won't push it up. That's the same behavior as most of the platforms in the chart, and Spotify is the one real exception.
Spotify is the only platform that turns quiet tracks up
This is the single most misunderstood line in the chart. Most platforms are one-directional: too loud gets turned down, anything already at or below target is left alone. Spotify in its Normal mode is the exception. It applies positive gain to lift quieter masters up toward -14 LUFS.
There's a limit, and it's tied to true peak. Spotify won't add so much gain that your true peak crosses -1 dBFS. Their own documentation gives the example: a track sitting at -20 LUFS with a true peak of -5 dBFS only gets lifted to -16 LUFS, because adding the full 6 dB to reach -14 would push that peak past the ceiling. The headroom in your master directly caps how much upward gain Spotify can give you.
What this means for a quiet, dynamic master
If you master with real dynamics and land around -16 to -18 LUFS, Spotify will lift you toward -14 and your transients arrive intact. A crushed -8 LUFS master gets turned down to the same -14 with its dynamics already gone. Same playback loudness, less punch. That's the whole argument against over-limiting for streaming, covered in depth on the Spotify LUFS target guide.
The true peak ceiling is the one number that stays fixed
Every major platform converges on -1 dBTP. Spotify recommends below -1 dBFS for lossy delivery (and below -2 dBTP for masters louder than -14), Apple's Digital Masters program requires -1 dBTP, YouTube and Tidal both land on -1 dBTP. It traces back to EBU R 128 and the AES TD1008 streaming recommendation, and the platforms independently agreed on it.
The reason it's universal is that every platform delivers audio through a lossy codec, and that encoding step can push inter-sample peaks up by as much as a dB above your source. Leave -1 dB of true peak headroom and you absorb that without clipping. The full mechanics of inter-sample peaks live on the true peak limits guide.
So which number do I actually master to?
Master once. Don't cut a separate file per platform. Because every DSP normalizes at playback and most only turn you down, a master that sounds right around -14 LUFS integrated with a -1 dBTP ceiling translates cleanly everywhere on this chart. Apple plays it 2 LU quieter, Spotify might nudge it up if you left room, but you're not fighting any of them.
Loudness is normalized for you now. The thread running through this whole mastering-for-streaming cluster is that chasing an exact target number per platform is solving a problem the normalization already solved. Master for how it sounds at the normalized level: enough dynamics to stay punchy, true peak under the ceiling, and let the platforms do the leveling. The pillar guide on mastering for streaming walks the full strategy.
Frequently asked questions
Can I turn off loudness normalization so my loud master plays at full volume?+
On Spotify, yes, in the app settings. But you can only change it on your own device. Apple's Sound Check and Deezer's normalization can be toggled by each user too, and most people never touch these settings. In practice your audience hears the normalized level, and there's no setting you control as the artist that changes that.
Does loudness normalization apply on every device and the web player?+
Not always. Spotify's normalization applies to app playback. The web player and some third-party devices like TVs and smart speakers running Spotify Connect may not normalize at all, so a track can play at one level in the phone app and a different level on a connected speaker. One more reason not to over-tune your master to a single exact number.
What LUFS should I target for a podcast or spoken-word release?+
Speech sits lower than music. The AES TD1008 recommendation targets -18 LUFS for speech and interstitial content, and most podcast platforms aim around -16 to -19 LUFS. Don't master a podcast to the -14 music target. Dialogue mastered that loud sounds harsh and over-compressed once it's normalized.
What's the loudness target for a Dolby Atmos or spatial audio mix?+
Different path entirely. Dolby Atmos masters target -18 LUFS integrated with a -1 dBTP true peak ceiling, per Dolby's own spec, delivered as ADM BWF files. Don't reuse your stereo loudness settings on an Atmos mix.
If my master is quieter than the target, will the platform damage the audio when it boosts it?+
No. Boosting (which really only Spotify does) is a clean gain change. The audio isn't re-processed or re-encoded. The only thing that limits the boost is your true peak headroom: if your peaks are already near the ceiling, the platform stops short of the full target rather than risk clipping.

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Keep reading
Pillar guide
Mastering for Streaming
LUFS targets, loudness normalization, true peak limits, and file specs for every major DSP, written by a working producer.
Related guide
Spotify LUFS Target
Why Spotify's -14 LUFS normalization level changes how you should master, and what to deliver to stop punishing your loudest tracks.
Related guide
True Peak Limits
How true peak limiting works, why lossy codecs can push intersample peaks above 0 dBFS, and why -1 dBTP is the right ceiling for streaming delivery.
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